Thursday, March 17, 2016

Game doc

writing my game doc I decide to put important part in here.

The Game Overview

2.1. Gameplay Overview


The game will be played on mobile device. The game design is based on music game combine with puzzle match 3. We will swipe the match 3 when the beats reach the point. I will be using fruits as a match 3 so players can recognize quickly.

2.2. Game Features

The game will feature only single player where players play stage by stage and unlock harder stage each stage will have different songs or same song with different difficulty. The game stage one will start with a tutorial teaching a new gamer to learn the basics of the game. This game will feature similar to other popular games, it will connect to facebook or line. The game score will be ranked against their friends and players can invite their friends to gain gem. Gem is a paid currency. The game will feature daily rewards on every first songs they play. The rewards can be used to unlock new songs and any limited premium songs.

6. How to Play

 This is a big and important part. To play it players will have to swipe 3rows of the same color at the time the moving fruits hits the beat at the same time. The fruit will not blast itself when they are align by 3. Players can prepare the board by moving them around and slash them at the correct timing. There will be 6 color fruits total.
  

Draft 1

This is a first design on the looks note that the color will be in random position in the actual game. I have looked at many basic shapes and I decide to use fruits to replace the color match. As player we can relate more to what we have experience than something completely new, so my inspiration is from fruit ninja since I will also be using similar swipe animation and fruits but the gameplay is going to be completely different.

Study other games

Looking at many puzzle match 3 games I found one pattern. The fruits or candies have different shapes and color, this will help gamers to quickly distinguish shapes and color fast. So I decided to use fruits the match.
Looking at games like Taiko, how they have so much free space on the screen and using only a bit for the game part, I decided to have my game play on vertical.

I also had a look at some drum game but this doesn't seems to help.


Thursday, March 10, 2016

I read Chu's essay

The essay basically talks about the reward and progression faction from what I understand and it is important to also give random rewards than a fixed rewards. With these things implemented it can help the game be more fun.

Aftereffect workshop

Last week I attend the aftereffect workshop, it reminded me of what I have learnt in Gabriel class and it is going to be useful in helping me working on my game trailer. I did some green screen and some cool graphics.

Monday, March 7, 2016

Contest winner

Contest winner Well they didn't say which type of style they want their character to be so I did what I am comfortable with and the winners look totally different style.

Tuesday, March 1, 2016

Finished work and sent and evaluation

I create short story for her and find name with good meaning that follow the concept. I send this in an email to them and they replied to me to confirmed.
If I had to evaluate my work, I think I could improve a bit more on the proportion, the heals and foot. I could have also included face in front and side because right now there is 3/4 view and back view. Not only that I think it will be good if I can show her face in different emotion. Like in one of my research on Inori Aizawa. The logo on the head is inspired from her.


And I also wanted to try a Chibi version of her. Chibi is a style that has big head and small body, it looks cuter and I think it will suit better for Line sticker.

On the date they say they will announce the winner 1 March got changed to 7.

Researching for my game

With my game being a mix of music and match 3 game I did some research on candy crush and other game that I can relate or can help in a certain ways. I have some experience being a music gamer, I like music game and I had intership for thailand top music game company, Thapster.

For now I will call it RGB tripple beats, maybe that is a bit too long I will think about the name later. Then I did research on the top game, the game that is still on the top of the list, which is also a match 3 type of game, its candy crush. Candy crush has made a lot of money using many evil methods which I wont be discussing here.

I have played all of these just to do some research on them.


Ok Fruit ninja , one of the early game. I like how it look and feels to slice of the fruits. So the swiping animation is inspired by this game.
Candy crush well since this game is still on the top of the chart I had to check it out, one thing I heard is that its not only skills required but also luck. Which means in some cases it is impossible to pass the stage without paying.
I just saw this game and the character catches my attention, I gave it a try and I liked the look of the bar on top that is moving. The gameplay itself after I played it for 30min I got bored.