Questions from work check 1
Who is the game for? Its for people age from 10 to 30 both male and female. I think this is the main target group from students to adults all play games.While I was searching for the age group I made some research on these website I still haven't find the answer to it http://www.applift.com/blog/thai-mobile-games-market, http://www.slideshare.net/pisal1/thai-game-industry-overview, http://cdn2.hubspot.net/hubfs/700740/Newzoo_Casual_Connect_South_East_Asia_Games_Market_Report.pdf?t=1455179907663
What purpose and which platform? Purpose is entertainment, platform is on a mobile device. Due to most game company in Thailand is small and big games are just not an option. "Mobile currently makes up over 40% of all games revenue in Thailand, and this share is due to reach over 60% in 2017." applift
What about character personality and traits? Sun personality is bright, cheerful, outgoing, friendly but inconsiderate. Sometimes she forget to think about how others would feel for her action. She makes mistake and then she apologize. I was thinking about her personality but then I had to an in a negative part of her personality so that Sun feels more real and not too perfect.
Find ways in how you could design characters for the game instead?What I plan earlier was to use 4 matching colors, but then it wont relate to my character design so I made it to be 3 matching colors. I remove the 3 logo from Sun's head to put in into the game as a character not just for competition.
Work out the rewards system and goals. ?The reward system will be at the end of the song they play they will receive a random reward based on their performance. There is a theory I read that say random rewards is more powerful and addicting than a set awards. There will be three box and the player will choose one in which they will receive reward on the box they chose, then the side box will be shown to the players. Goals in this game is to collect all song, however as the stage of the game gets higher the harder it is as well. Player will have to clear a song or stage to move on to the next one.Think about levelsyes the levels from level one is the tutorial and then the game gets harder every level. This style of level is more similar to a match 3 games than a music game.
How does the audience engage with the game and visuals?Well this is almost like how do you play it. To play it players will have to swipe 3rows of the same color at the time the moving fruits hits the beat at the same time. The fruit will not blast itself when they are align by 3. Players can prepare the board by moving them around and slash them at the correct timing. There will be 3 color fruits total.
Will they be excited? If yes, how and why? This question I honestly can not say for sure unless we actually make a demo and test it out, games usually call it a close beta period where players can get in the game and make feedback to the developers on games improvement and bugs. From my experience mixing genre of games is exciting and if it had never been done then it will be even more excited. To increase the excited level we can use a good marketing strategy to help.
But if you ask me if the players is going to have fun playing it? I can't say it unless we test it out for real.Those are the question from work check one.
Here is some more question from Aj Jib1.
You need to find a proper answer of how your design can be different from others? and how you design them?There are many things I design one is the game play another is the interface. First lets talk about the interface design I actually got my inspiration from fruit splash. The biggest different is the black bar on top. I design them by looking at many music games and by thinking what is going to look easiest to understand. The white line is use to help players understand the beat of the music better. Next part is the game play, it is different from my game to Fruit Splash. My game slash the fruit only when the beat matches with the color. I design this by combining two popular genre of game match 3 and music game. I used only 3 colors to match my character design, Sun has 3 colors RGB.

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